Tuesday, March 11, 2008
Friday, March 07, 2008
RIBMosaic
During the last week, the author of RIBMosaic, WHiTeRaBBiT, has made a lot of improvements to it, and published some very impressive images demonstrating it's ability to export to a wider range of RenderMan Interface Specification and not so compatible renderers.
For full details, please go to the Blender to RenderMan Blog and read :
After a few weeks of editing XHTML and CSS, and various liaison and admin tasks, I took a break to play with 2D graphic design for the first time in a while. The above RIBMosaic logo is the result.
It reflects the orange and blue Blender logo, but with a range of colours in a mosaic pattern, and a green centre instead, using the interlocking puzzle glyph, representing integration, of the Python logo in a rough texture beneath a smooth finish, suggesting reptilian, and the text in the same typeface Pixar chose for their logo. The edge of the shading band across the logo varies as if the green centre is refractive.
It says Blender, Python, RenderMan and MOSAIC, in one.
For full details, please go to the Blender to RenderMan Blog and read :
- Built-in shaders for MOSAIC
- Shader Integration and Pass Controls Complete!
- Another update in MOSAIC's recent progress
After a few weeks of editing XHTML and CSS, and various liaison and admin tasks, I took a break to play with 2D graphic design for the first time in a while. The above RIBMosaic logo is the result.
It reflects the orange and blue Blender logo, but with a range of colours in a mosaic pattern, and a green centre instead, using the interlocking puzzle glyph, representing integration, of the Python logo in a rough texture beneath a smooth finish, suggesting reptilian, and the text in the same typeface Pixar chose for their logo. The edge of the shading band across the logo varies as if the green centre is refractive.
It says Blender, Python, RenderMan and MOSAIC, in one.
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