Thursday, September 27, 2007

Yohimbine Fur

I wanted to see how Zeger Knaepen's fur shader looked on a molecule.
In his notes, he said the fur shader does not work for animation. I like it anyway.

Also, I could not resist using POVMan's ability to layer textures.
Specular highlights, as would normally only be seen on smooth shiny surfaces,
were added to the finish section, using POV's Scene Description Language.




A frame still, as will be rendered without specularity, 1024x768, 839 KB.

Created in POVMan on Mac OS Classic, rendered direct to Quicktime.
POVMan is a version of MegaPOV, that uses Renderman Shading Language.

I intended a rotation of 360 degrees, one frame each, this failed on f 147.
For smooth animation of the fur, I want to use 30 frames per degree :
10,800 frames, at 25 minutes render time per frame, 4,500 hours.

Don't expect to see the finished version before next year.